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Production efficiency
Production efficiency





production efficiency

Luccan idea 5: The Captain of the People.Hungarian idea 5: Curtail the Freedom of the Peasantry.Great Ming idea 4: Repair the Yellow River Dykes.Frankfurter idea 6: Frankfurter Würstchen.Farsi idea 4: Expand the Wine Production.Delhian idea 4: Promote Innovation in Textile Production.Deccani Sultanate idea 6: Strengthen Ties with Marathi Cultivators.Chinese idea 3: Order of the Four Occupations.Chiba idea 6: Irrigation of Southern Kanto.Bavarian idea 2: Bring in the Bavarian Purity Law.Armenian idea 7: End of Armenian Diaspora.

production efficiency

Punjabi idea 3: Punjabi Textile Industry.Aristocratic-Innovative: The Combination Act.Please help with verifying or updating this table. Production efficiency has a base value of 100% and is further modified by the following: Note: The base value is not mentioned in the expanded province tooltip and has to be added to the value mentioned (i.e., 80% production efficiency is calculated as 180%). In addition, the player may encounter various events, decisions, triggered modifiers, and mission rewards during their campaign that may affect either local or global production efficiency. The global production efficiency slowly increases over the course of the game with the increase of Administrative technology modeling the arrival of new and more efficient production methods over the course of centuries. Production efficiency is a key factor to describe how efficiently a given province or a whole country can produce goods. It is largely determined by the local goods, amount of local goods produced and triggered event price modifiers. Trade value represents the total value of the goods transferred to local trade node from the province. Trade value Main article: Trade goods#Trade value The value can be increased by constructing manufactories or by development of the province's base production value (an increase of +0.20 local goods produced per production point). Goods produced represents the amount of goods the province can produce and is greatly affected by occupying hostile forces and war-exhaustion. Goods produced Main article: Trade goods#Goods produced Production income can be further broken down into the below 3 key factors. The values shown in the provincial economic detail box are monthly values (yearly values are shown in the extended tool-tip). Territorial provinces will usually generate less production income due to the higher local autonomy floor. It was last verified for version 1.24.Ī nation's production income is the sum of the production income of all its provinces. I also have a google spreadsheet with all the math if you want to look at it.Please help with verifying or updating this section. Using this you clearly get the result of 250 days as shown in the math I have linked.Ī practical example is that if you have a country with a production efficiency cap of 100% and you have a production line that is at 25% efficiency and you want to know how long it will take for it to be at 75% efficiency. The author of this article is stating at the start (production eff/production eff cap)=.25 and then it goes (production eff/production eff cap)=.75. To go from 25% of your total production efficiency to 75% of your total production efficiency takes 250.Įdit: "For example, going from 25% of the cap to 75% of the cap takes" This is a quote from the wiki page you linked I think this is where you seem to not be understanding how the Formula works. The math in the article works out just fine.







Production efficiency