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Chill touch
Chill touch










chill touch

Holding the Charge: If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.

chill touch

Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. You can score critical hits with either type of attack. Touch attacks come in two types: melee touch attacks and ranged touch attacks. However, the act of casting a spell does provoke an attack of opportunity. Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. Touch Spells in Combat: Many spells have a range of touch.

#Chill touch full

I think there's an implicit exception in Chill Touch, based on the fact that the wording of the rules for touch spells has changed, but the wording of the spell hasn't, in the revision - it looks like an overlooked interaction to me.Īs far as I'm concerned, casting the spell allows a single touch as part of the casting action any more are made as separate attack or full attack actions in subsequent rounds. And there's no way I'd allow all that as a standard action

chill touch

In theory, you could use all twenty touches on the same target. Now, Chill Touch is a slightly different case - it is a touch spell that permits multiple targets, but only as a side effect of being a touch spell that permits multiple touches. perhaps you can touch anyone you can reach while moving your speed? On the other hand, the casting time of Water Walk is a standard action, which leaves a move action. Well, it doesn't seem at all ambiguous in the case of, say, Water Walk - one target/level, but if you're twentieth level and can only reach eight targets, you're limited to that many. I assume that you can touch as many targets as you can reach (no need to take attack or full attack actions, otherwise no 1st level caster could use this spell). That would explain the instantaneous duration too. The way I read it, you can only chill touch targets the same round you cast.

chill touch

You can’t hold the charge of such a spell you must touch all targets of the spell in the same round that you finish casting the spell. Some touch spells allow you to touch multiple targets as part of the spell. If you cast another spell, the touch spell dissipates. You can make touch attacks round after round. Touch Spells and Holding the Charge: In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. Some touch spells allow you to touch multiple targets. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. A touch spell that deals damage can score a critical hit just as a weapon can. Touch: You must touch a creature or object to affect it. I asked about this before and I was told that the caster can attack once when he casts it, then make regular melee touch attacks each round thereafter. Chill touch is duration instantaneous in the description it says "you can use this melee touch attack up to one time per level"












Chill touch